Over the course of about two weeks in March, thousands of Marathon players stopped chasing loot and working on their faction contracts. They were shouting over proximity chat, begging enemy players to hold their fire as they scrambled across the game’s maps hunting down special terminals. Some were watching Twitch streams of someone solving complex math problems for hours on end. Everybody was trying to solve an alternate reality game (ARG) that went on to unlock the game’s first raid-like experience, Cryo Archive.
The ARG event, called “Breach Protocol,” was so complex that players compiled a 73-page document to track its many steps. Most of that work was coordinated within the game’s official Discord server. But “Breach Protocol” wasn’t the beginning.
Marathon’s live-service experience began years before the game even launched, when Bungie and creative agency Kurppa Hosk started building the game’s systems in the spaces around it. Through a series of ARGs, Discord-based progression tools, and live events, the team essentially created a version of Marathon that players could engage with long before they ever set foot on Tau Ceti IV.
Kurppa Hosk began collaborating with Bungie in 2021 with an initial focus on the visual aesthetic of the game’s world, including the iconography related to faction brand identities like Nucaloric and MIDA. But over time, the partnership grew to support the game’s entire marketing campaign.
“From the jump, we wanted the community involved in our marketing, both pre-launch and post-launch,” Bungie principal marketing manager Nick Clifford told Polygon in a video call. That meant building promotional experiences that players could participate in.
When Bungie first revealed Marathon in 2023, it also kicked off its first ARG tied to the game, something the studio has done before with games like Destiny and its sequel. There were QR codes and clues hidden inside the game’s reveal trailer that directed players to in-universe corporate websites where more puzzles awaited. (The document overviewing that ARG is 95 pages long.) Fans quickly began piecing together the game’s world through faction pages like Sekiguchi Genetics and Traxus Global, diving into puzzles that extended far beyond the initial announcement. One particular website, hearoursilence.com initially contained data referencing real-life coordinates to a location in Los Angeles’ Venice Beach where players found graffiti. The UESC has since seized control of the website.
The goal was to give players a way to experience the world of Marathon rather than just explain it. Kurppa Hosk describes this as “designing the desire to play.”


