Brigandine Abyss preview: A cult-classic series returns with Fire Emblem flavor

Brigandine Abyss feels like the distant cousin who models himself after the family’s favorite kid to fit in. You know when the black sheep adopts whatever the golden child is doing, from fashion choices to linguistic mannerisms, so they can feel like part of the party? That’s the vibe I get from Brigandine Abyss. The new strategy RPG is proud of its identity, so it’s not abandoning the series’ traditional battle-focused gameplay. However, developer Happinet and Adglobe are shyly experimenting with new features to make this cult series more appealing to a mainstream audience — and it’s looking to the genre’s best to pull that off.

Slated to release on Aug. 26 on Windows PC and Aug. 27 on Nintendo Switch 2, PlayStation 5, and Xbox Series X, Brigandine Abyss is the fourth title in the strategy RPG series. The first one, Brigandine: The Legend of Forsena, was released in 1998 for the PlayStation. Since then, we’ve seen only a remake of that game in 2000 and Brigandine: The Legend of Runersia, which came out 20 years later. After having played the Brigandine Abyss demo on Windows PC, I had the chance to participate in an online preview event held by NIS America to learn more about specific features that were not available in the demo.

A Brigadine Abyss screenshot showing some characters being selected during a mission Image: Happinet/NIS America

Throughout the years, the games never abandoned their focus on strategic battles in large grids where you control an army of creatures led by humans. Brigandine Abyss keeps the tradition, forcing you to be mindful not only of where you position your troops but also whether they are moving or attacking, since some units can’t do both in the same turn. Whenever an encounter between units happens, the camera changes to visually represent the exchange of blows and the battle’s outcome.

Managing an army is an experience in itself in Brigandine Abyss. Factions have access to different creatures based on their geographical origin. What creatures you can use depend on the number of command points the leader of the troop has. Each unit costs a certain amount of points, and your goal is to find the balance between strong units and the ones you have enough points to add.

Despite being part of a series with its own past stories, it plays a lot like Fire Emblem. Sure, it’s not the same, but it is fairly similar in terms of gameplay, since it follows the standard design conventions found in a Fire Emblem game. The difference is that Brigandine Abyss‘ combat has a slower pace and the macro management of troops adds a layer of strategy sim that is lacking in Fire Emblem. Even though it tries its best to stay true to its roots, Abyss shows that the series couldn’t ignore what the most recent Fire Emblem games have done.

A Brigandine Abyss screenshot showing the skills menu Image: Happinet/NIS America

Since the release of Fire Emblem: Three Houses in 2019, there has been a new standard for strategy RPGs. Character development and narrative depth come hand in hand with gameplay. It’s not only a matter of telling the tales of epic battles and the tragedies of wars, but also the stories of the humans involved in them. In other words, the story must be as engaging as the strategy gameplay.

In Brigandine Abyss, you can experience the series’ traditional battle design through its mission mode, which is aimed at those interested only in fighting battles. But players also have the option to play through six different campaigns in the story mode. Completing each one takes from 15 to 20 hours. While all the other Brigandine games had a campaign, it mostly worked as an excuse for conquering regions and engaging in battles. A more narrative-focused structure is not the only addition that suggests the Fire Emblem influence in this new game.

A Brigandine Abyss official screenshot showing a blue-haired boy smiling at a small white dragon Image: Happinet/NIS America

During an online preview session, I watched an example of an event battle. These are narrative-focused missions that happen sporadically in story mode. While event battles are about, well, battles, they are spiced up by moments of interaction between the key figures of each army. This is something that previous games in the series didn’t have.

Multiple campaigns and more dialogue are small steps toward a richer narrative game. I would need to check its complete version to know if the writing actually works and whether the character development is as intricate as the battle system. Whatever the big picture looks like, Brigandine Abyss is already a consistent and dense strategy RPG.

With the release of Fire Emblem: Fortune’s Weave later this year, the second semester of 2026 is a fruitful moment for Brigandine Abyss. Those who don’t own a Nintendo Switch 2 might see in this lesser-known series the opportunity to enjoy a tactical RPG on whatever platform they have access to. At the same time, Brigandine Abyss has the chance to show its true colors, which are mixed with the borrowed ornaments it carries.

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